Lets give this one a try.
It was compiled in a haste, so things might be a bit off
500 GC - Carnival of Chaos - Official Warband Nurgles Puppets Unit Name ## M WS BS S T W I A Ld Save Exp Cost Carnival Master 1 4" 4 4 3 3 1 3 1 8 - 20 100 Leader: Any model within 6" of the Carnival Master may use his leadership instead of their own. The Carnival Master is a Wizard and may use Nurgle Rituals.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Brace of Pistols Brute 1 4" 4 - 4+2 4 1 2 2 7 - 8 75 Free Dagger; +1 armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1) Strongman The warrior can use a Double-Handed Weapon without [0] striking last. Brute 1 4" 4 - 4+2 4 1 2 2 7 - 8 75 Free Dagger; +1 armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1) Strongman The warrior can use a Double-Handed Weapon without [0] striking last. Tainted Ones 1 3" 3 3 3 4 2: OO 3 1 7 - 65 Tainted Ones must start with at least one Blessing of Nurgle.; Free Dagger; +1 armour save, or save of 6+ if the model has none. Bloated Foulness +1W, +1T, -1Move [40] Tainted Ones 1 3" 3 3 3 4 2: OO 3 1 7 - 65 Tainted Ones must start with at least one Blessing of Nurgle.; Free Dagger; +1 armour save, or save of 6+ if the model has none. Bloated Foulness +1W, +1T, -1Move [40] Nurglings 1 4" 3 - 3 2 1 3 1 10 5+ 15 Never Gain Experience, Cause Fear, Immune to Psychology, Immune to Poison, Magic Attacks, ; Cloud of Flies; Daemonic Instability Plague Bearers 1 4" 4 3 4 4 1 4 2 10 5+ 50 Cloud of Flies, Stream of Corruption, Never Gain Experience, Cause Fear, Immune to Psychology, Immune to Poison, Magic Attacks, ; Stream of Corruption; Cloud of Flies; Daemonic Instability Plague Bearers 1 4" 4 3 4 4 1 4 2 10 5+ 50 Cloud of Flies, Stream of Corruption, Never Gain Experience, Cause Fear, Immune to Psychology, Immune to Poison, Magic Attacks, ; Stream of Corruption; Cloud of Flies; Daemonic Instability Option Footnotes: Cloud of Flies All models in close combat suffer a -1 to hit on all attacks. Daemonic Instability If taken Out of Action, daemons are banished on 1-3 instead of the normal 1-2 to kill a henchman. In addition, if the warband routs, all Daemons must make a Leadership test or be banished and count as destroyed. Dagger +1 armour save, or save of 6+ if the model has none. Double-Handed Weapon +2 Strength. Always strike last in combat. Requires 2 hands to use. Magical Attacks Pistol 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). May be used in the first round of hand-to-hand combat. Stream of Corruption R6", S3, No Armour Save. Total Warband Cost: 495 Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately. Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's. Warband Rating: 76 Number of models: 8 Validation Results: 'Carnival Master' is a wizard, and must select at least one spell. Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
More tonight 🙂
Edit: Two big losses; Im considering scrapping the warband again, though not the roster an sich, just the warband. Interesting games though.. 2 losses agains Nico. Thats 3 times now he s killed me off painfully. But he s got the biggest & meanest warband now..
Better luck in 2 weeks 😉