Lets give this one a try.
It was compiled in a haste, so things might be a bit off :/
500 GC - Carnival of Chaos - Official Warband Nurgles Puppets
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Carnival Master 1 4" 4 4 3 3 1 3 1 8 - 20 100
Leader: Any model within 6" of the Carnival Master may
use his leadership instead of their own. The Carnival
Master is a Wizard and may use Nurgle Rituals.; Free
Dagger; +1 armour save, or save of 6+ if the model has
none.; Brace of Pistols
Brute 1 4" 4 - 4+2 4 1 2 2 7 - 8 75
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; 2-Handed Weapon (x1)
Strongman The warrior can use a Double-Handed Weapon without [0]
striking last.
Brute 1 4" 4 - 4+2 4 1 2 2 7 - 8 75
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; 2-Handed Weapon (x1)
Strongman The warrior can use a Double-Handed Weapon without [0]
striking last.
Tainted Ones 1 3" 3 3 3 4 2: OO 3 1 7 - 65
Tainted Ones must start with at least one Blessing of
Nurgle.; Free Dagger; +1 armour save, or save of 6+ if
the model has none.
Bloated Foulness +1W, +1T, -1Move [40]
Tainted Ones 1 3" 3 3 3 4 2: OO 3 1 7 - 65
Tainted Ones must start with at least one Blessing of
Nurgle.; Free Dagger; +1 armour save, or save of 6+ if
the model has none.
Bloated Foulness +1W, +1T, -1Move [40]
Nurglings 1 4" 3 - 3 2 1 3 1 10 5+ 15
Never Gain Experience, Cause Fear, Immune to Psychology,
Immune to Poison, Magic Attacks, ; Cloud of Flies;
Daemonic Instability
Plague Bearers 1 4" 4 3 4 4 1 4 2 10 5+ 50
Cloud of Flies, Stream of Corruption, Never Gain
Experience, Cause Fear, Immune to Psychology, Immune to
Poison, Magic Attacks, ; Stream of Corruption; Cloud of
Flies; Daemonic Instability
Plague Bearers 1 4" 4 3 4 4 1 4 2 10 5+ 50
Cloud of Flies, Stream of Corruption, Never Gain
Experience, Cause Fear, Immune to Psychology, Immune to
Poison, Magic Attacks, ; Stream of Corruption; Cloud of
Flies; Daemonic Instability
Option Footnotes:
Cloud of Flies All models in close combat suffer a -1 to hit on all
attacks.
Daemonic Instability If taken Out of Action, daemons are banished on 1-3
instead of the normal 1-2 to kill a henchman. In
addition, if the warband routs, all Daemons must make a
Leadership test or be banished and count as destroyed.
Dagger +1 armour save, or save of 6+ if the model has none.
Double-Handed Weapon +2 Strength. Always strike last in combat. Requires 2
hands to use.
Magical Attacks
Pistol 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn
to reload (if you have 2, you can fire 1 per turn). May
be used in the first round of hand-to-hand combat.
Stream of Corruption R6", S3, No Armour Save.
Total Warband Cost: 495
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63,
69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77,
80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll
4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell,
receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and
Necromancers gain 1/2 IP's.
Warband Rating: 76
Number of models: 8
Validation Results:
'Carnival Master' is a wizard, and must select at least one spell.
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
More tonight
Edit: Two big losses; Im considering scrapping the warband again, though not the roster an sich, just the warband. Interesting games though.. 2 losses agains Nico. Thats 3 times now he s killed me off painfully. But he s got the biggest & meanest warband now..
Better luck in 2 weeks